The most common forms of popular culture are movies, music, television, video games, sports, entertainment news, fashion and various forms of technology. Examples of pop culture can be found in language, art, cinema and, in particular, music. This can include 40 pop music, young adult fiction such as Harry Potter, and fleeting pop culture trends, such as flash mobs and clothing styles. Pop culture finds its expression in the mass circulation of items from areas such as fashion, music, sports and cinema.
The world of pop culture had a particular influence on art since the early 1960s, through pop art. Folklore provides a very different second source of popular culture. In pre-industrial times, mass culture matched popular culture. This former layer of culture still persists today, sometimes in the form of jokes or jargon, which is spread among the population by word of mouth and through the Internet.
By providing a new transmission channel, cyberspace has renewed the strength of this element of popular culture. With the growing consumer culture and the increase in the ability to travel via the newly built railroad, which opened in 1825 in the northeast of England, a market for cheap popular literature was created with the capacity for distribution on a large scale. Some argue that highly attractive items dominate popular culture because for-profit companies that produce and sell popular culture items try to maximize their profits by focusing on items that are broadly attractive (see culture industry). These diverse people would come to see themselves as a “collectivity” as a result of common or popular forms of expression.
While comic books may not become the most prominent example of pop culture today, they were once a dominant form of entertainment before youth. When young adult books become extremely popular, they enter pop culture through media and derivative products, such as cartoons, franchised movies, and action figures. Examples of popular culture come from a wide range of genres, such as popular music, the press, cyberculture, sports, entertainment, leisure, fashion, advertising and television. South America also has its own very popular television programs called telenovelas, which are popular for their dramatic and exaggerated plots.
Other examples are contemporary practitioners such as Darío Fo and John McGrath, who use popular culture in a sense that links to ancient popular traditions. Many young adult fiction books make their way into the popular imagination and become an important part of popular culture. Taking into account these fundamental aspects, popular culture can be defined as the products and forms of expression and identity that are frequently found or are widely accepted, that are usually liked or approved of and are characteristic of a particular society at any given time. Some Marxists complain that popular culture and its implicit insistence on a necessary causal relationship between consumption and self-realization perpetuate pernicious and deep-seated social and economic divisions that alienate the working class from the professional and idle ruling classes and cause general discontent and a decline in the quality and enjoyment of life for all (compare with Situationism).
Consequently, popular culture is generally considered (with contempt) superficial compared to the sophistication of high culture. It was also the decade in which rock and roll music was created along with other popular genres such as swing, pop, blues and jazz. Sports are played and observed by members of all social classes, but (tautologically) the masses are responsible for the enormous popularity of sports. Critics can also affirm that popular culture comes more from sensationalism and narcissistic fantasies of wish fulfillment than from a considered sober reality and from mature personal and spiritual development.
As Brummett explains in The Rhetorical Dimensions of Popular Culture, pop culture involves those aspects of social life in which the public is most actively involved. .